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universidade lusófona
Our Team

Filipe Luz

U Lusófona - Lisboa
  • Scientific Council
  • Board of Directors
  • Integrated PHD Researcher

Filipe Luz holds a PhD in Communication Sciences by the New University of Lisbon being Associate Professor at School of Communication, Architecture, Arts and Information Technologies of University Lusófona. Filipe Luz has a strong experience at coordination level, being actually the Director of the Erasmus Mundus Joint Master Degree in games: REPLAY, director of the MSc studies "Game Design and Playable Media"; director of "Videogames" BA studies; vice-director of Communication Design BA; and is also member of the direction board of R&D Unit "Hei-Lab - Digital Human Environment Interface Labs". Filipe Luz is External Assessor at doctoral programme "Performative and Media-based Practices" at Stockholm University of Arts (Sweden), participates in academic juries and supervises doctoral and master's thesis. He lectures digital post-production for film, television, games, and animation, and also does research activities in R&D projects of communication science, Design and arts. His work at MovLab (Laboratory of Interactions and Interfaces), where he integrates technologies such as Motion Capture, Animation, VR or Stereoscopic Photography, it's an example of the cross-media projects that evolve him in academic or professional work for the Communication, Cultural and Creative Industries or communication areas. Filipe Luz is the Principal Investigator and Co-Investigator in several International Projects, such as the European Joint Master Degree RE_PLAY (n.101128161, 2023-2028, 4.4M), EPIC-WE (HORIZON-CL2-2022-HERITAGE-01-09 n. 101095058, 2023-26, 3.0M), GameIn (2022.07939.PTDC, 2023-25, 250K), PlayersALL (EXPL/COM-OUT/0882/2021, 2022-23, 60k), TEGA Training the Educators to Facilitate the Teaching and Assessment of Abstract Syllabus by the Use of Serious Games (2020-1-UK01-KA203-079248, 250K), Erasmus+ ID-Games Co-Create assistive games for people with Intellectual Disability to enhance their inclusion (2019-1-EL01-KA204-062517, 250K), Erasmus + Game-Based Learning For Deaf Students (LISBOA-01-0145-FEDER-032022, 250K), Erasmus+ Youth for Youth (2020-2-HU01-KA205- 079126, 250K), among others.