Summer School Cognition and Video Games for Pandemic 2020 – CVP’20

HEI-Lab’s ‘Summer School Cognition and Video Games for Pandemic 2020 – CVP’20’, was financed for a period of 3 months with 15 BI by FCT (https://www.fct.pt/apoios/veraocomciencia/index.phtml.pt).

CVP’20 aims to promote the initiation into scientific activity of young graduates in the field of psychological intervention and video games, with a focus on the development of digital solutions that can be used in confinement periods.

Job/Fellowship Reference: UIDB/05380/2020/03- Results

Curricular profile and Scientific experience in the project area Relevant technical and academic qualifications  Interest for the following areas of VR and serious games research applied to Psychology English Skills
30% 20% 40% 10%

João Miguel de Almeida Barreiros

 

16 no technical expertise no VR/SG skills 14
Maria Francisca  Rato Gonçalves 14 14  no VR/SG skills 14
Hasan Mosazadeh 14 no technical expertise  no VR/SG skills 12
Fábio André Sousa Dias 16 16  17 16
Luis Minhota Caldeira 13 13  no VR/SG skills 13
Marta Carvalho Vieira Leite 17 15  no VR/SG skills 15
Sara Cardoso Pereira 13 12  no VR/SG skills 12

The candidate Fábio Sousa Dias is admitted to interview. All other candidates were excluded (no evidences of VR skills and SG applied to Psychology).

Results of job reference UIDB/05380/2020/01 application

Currículo académico e experiência na área Qualificações técnicas e académicas Interesse nas áreas de VR e jogos sérios aplicados à psicologia Proficiência em Inglês Entrevista Avaliação Final
30% 20% 40% 10% 25%
João Emanuel Gaspar Massalana 10 10 10 12 8 9,65
André Miguel Ferreira Filipe 10 13 10 13 8 10,18
Ana Rita Lamelas *
Benigno Alvarez Vazquez **
João Nuno Estrela de Almeida ***

* Tendo em conta os critérios de exclusão, a candidatura da candidata Ana Rita Lamelas foi eliminada pelo facto que até à data de encerramento do procedimento não tinha o título de licenciada;

** Tendo em conta os critérios de exclusão, a candidatura do candidato Benigno Alvarez Vazquez foi eliminada pelo facto da licenciatura do candidato não ser enquadrável na área do procedimento de candidatura, ou seja, na área de Videojogos ou Engenharia Informática, ou Engenharia numa área relacionada.

*** O candidato João Nuno Estrela de Almeida não reuniu os requisitos para a 2ª Fase do referido concurso, nomeadamente por não possuir experiência relevante no desenvolvimento de jogos sérios em realidade virtual.

O Júri deliberou ainda não aceitar nenhum dos outros dois candidatos com base nos seguintes critérios e avaliação:

  1. Avaliação da entrevista inferior a 10 valores;
  2. Percurso científico dos candidatos insuficiente na área do referido concurso;
  3. Experiência insuficiente no desenvolvimento de jogos sérios em realidade virtual.

Special issue on Virtual Reality for Therapy, Psychological Interventions, and Physical and Cognitive Rehabilitation

Guest Editors

Pedro Gamito, Universidade Lusófona, Portugal, pedro.gamito@ulusofona.pt (main contact)
Skip Rizzo, University of Southern California, USA, rizzo@ict.usc.edu
David J Brown, Nottingham Trent University, UK, david.brown@ntu.ac.uk
For general and miscellaneous enquires contact VirtualReality@brunel.ac.uk

Focus

We specifically welcome papers that contain original and mature research to address applications of Virtual Reality (VR) for therapy, and physical and cognitive rehabilitation; championing end user involvement in research, and which contain a rigorous evaluation of their approach. The guest editors encourage the submission of studies on Technologies for Rehabilitation including both physical and cognitive (e.g., Stroke), Healthcare Design and Applications, Visual Impairment, Elderly Studies/Dementia, Movement Disorders, Communication, Social Interaction, and Brain Injury. Research focused on wellness enhancement and treatment for persons with anxiety disorders, PTSD, depression, and addiction are also welcome. Augmented Reality, Affective Computing, Synthetic Agents, Privacy and Ethics, Brain Computer Interfaces, Rehabilitation Robotics, AI and Machine Learning, and Digital Game Making, are expected to be major upcoming themes when used to augment long standing VR approach and may be suitable topics for submitted papers but must be clearly located in the context of VR.

For more information:

https://www.springer.com/journal/10055/updates/17269640

III meeting on cognitive and affective oculometry, May 31, 2019

Oculometria

The third edition of this meeting, the only one of its kind in Portugal, will take place on the 31st of May 2019 at the ULHT, Lisbon. The event will present the latest developments in the use of this methodology for the quantification of cognitive and affective processes in several psychological domains.