Hei_Lab researcher Nuno Fachada will be funding by the IEEE CIS Competition Subcommittee for the “ColoursShapesLinks” competition, to organize a gamebased learning AI workshop. The competition is an outcome from the Artificial Intelligence subject, which is part of the Videogames Ba curricula. The success among students, as well as the incremental challenges posed by the project, led to it being proposed as a competition at IEEE CoG 2020, with the proposal being accepted by the organizing committee.
Hei-Lab is doing research with games for people with intellectual disabilities in ID Games EU project with partner organizations from other countries, such as Greece (PekAmeA PEIRAIKI ENOSI GONEON KHDEMONON KAI FILON AMEA and MPIRMPAKOS D. & SIA O.E.), Romania (ASOCIATIA ALIANTA PENTRU COPII ARAD), and Poland (Specjalny Osrodek Szkolno – Wychowawczy Nr 1), the team will develop the project activities during 30 months with the end date being the 28th of February 2022.
The “ID GAMES” project is based on the belief that each person should be given the chance to be accepted, valued and have equal opportunities to develop their skills and personality. Social inclusion is defined as “the process of improving the terms of participation in society, particularly for people who are disadvantaged, through enhancing opportunities, access to resources, voice and respect for rights.” (UN Report on the World Social Situation, 2016).
This project focus on:
-Developing an innovative methodology of participatory living labs for inclusion where pwID, their careers, their trainers, healthcare professionals, game-designers/ developers, university students from related disciplines, people from local communities, volunteers, form mixed teams and design ideas-prototypes of serious games addressing the needs of pwID;
-Developing 6 serious games (digital, physical, phygital) that adapt to the ages, interests and needs of pwID;
-Creating an E-course for strengthening the competences of trainers of pwID, relevant professionals, caregivers and organizations addressing pwID on how to organize and implement participatory game-creation workshops and how to use the serious games;
-Developing and E-platform with all the material of the project for sharing its results to a larger audience within Europe and worldwide and promoting inclusion and skills development of pwID and their careers and trainers.
Filipe Luz – Project Director / Games research
Carla Sousa – Phycologist and ID research
Paulo Ferreira – IT / e-platform research
Pedro Neves – Game Design Researcher
In association with ICDVRAT 2020 (http://icdvrat2020.ulusofona.pt/), submisions of original papers on Virtual Reality Journal (IF= 2.906) special issue (https://www.springer.com/computer/image+processing/journal/10055) are welcome!
HEI-Lab is organizing the 13th edition of the International Conference on Disability, Virtual Reality & Associated Technologies.
In collaboration with Centro Social Paroquial do Campo Grande, we won the second prize of BPI Seniores (https://www.bancobpi.pt/responsabilidade-social/solidariedade/premio-bpi-seniores) for the project ‘Combater a demência com Realidade Virtual’, with a value of 32.000€.
«Usar a realidade virtual para exercitar o cérebro»
Fonte: vdigital.pt (Global Media Group, 2018)
The Conference of Sciences and Arts of Video Games is held this year on 23 and 24 November, and is organized by the University Lusófona de Humanidades e Tecnologias and the Portuguese Society of Video Games Sciences (SPCV).