The Conference of Sciences and Arts of Video Games is held this year on 23 and 24 November, and is organized by the University Lusófona de Humanidades e Tecnologias and the Portuguese Society of Video Games Sciences (SPCV).

The annual conferences of the SPCV are a meeting to promote the scientific culture, research and the video game industry in Portugal. These conferences are attended by researchers and professionals in the field of video games, to disseminate works and exchange experiences between the academic community and industry in articulation with the Lusophone space.

The 9th Conference of the Portuguese Society of Video Games Science is received this year by the School of Communication, Architecture, Arts and Information Technologies (ECATI) of the University Lusófona de Humanidades e Tecnologias, in which it is intended the multidisciplinary contribution of different scientific areas similar to the know-how Of the emerging video game industry. With the main theme “Videogames as Art Form” we hope to involve the scientific and professional community of the sector to hold a prominent event that reflects the best that is done in Portugal.

Keynote Speakers

Patrícia Gouveia
Catarina Runa
Deloitte Digital
Michael Liebe
Booster Space / VR Con Now
Ingrida Mazonaviciute
Vilnius Gediminas Technical University
Tanya Krzywinska
Falmouth University
Rui Antunes
MIRALab / BioISI, Fac. Ciências
Nuno Fonseca
Sound Particles